Students need motivation to study. Our goal was to provide a simple way for students to create fun challenges by betting against their friends. As part of CS147 (Intro to Human Computer Interaction & Design) course, our team conducted the whole design process: from needfinding, alternative generation, prototyping, heuristic evaluation, rapid prototyping and user testing. As a result, Studymania provides a simple way to create fun way to engage students in learning. This competitive settings drive users to study hard and get stuff done in order to beat their friends.

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